same_difference: (Default)
[personal profile] same_difference
The good larp, followed by hot shower, good food and great company is something I really enjoy. I haven't been getting down the pub much this (academic year) but by the time I've got home, got clean and comfortable I don't really want to leave again. Especially with P to spend time with. Plus there's always something that needs to be done on Sunday evening (like drying and waxing my plate for example).

Today was a good larp, if wet. The temperature wasn't too bad though other people suffered more. Then again with 7 layers on my upper body (including plate) I wasn't exactly exposed. The whole lab coat, leather, plate, leather layering also meant the jumper I was wearing (of the larp top and t-shirt) stayed dry. So for a wet larp I did quite well.

I really enjoy playing Cumberland, especially roleplaying with other people. I do hope they enjoy it too. It's fun either when I'm making random facts up, teaching someone something they don't know/don't need to know/don't want to know, sneakily healing the Might aligned scout, attempting to give out sweets or just using the other party members as my only little troup of freedom followers. I'm kind of amazed I still have so many of the original sweets I bought for him as well. Then again those who know what they are IC aren't always willing to indulge - perhaps a stroke of genius on my part I get to offer out sweets without really having to give any out.

At the moment I'm toying with a couple of ideas for Cumberland. I'm thinking a shield might well be useful to have as it will allow me to be more effective in fights, but I also want to have access to free hands for casting. Not sure what to do, suggestions would be appreciated. The other idea I'm playing around with in my head with is expanding Cumberland's family. I think I'd like him married, definitely with children (who should be around the age of some of those in the patrol), and possibly even grandchildren. I'm not sure how well I'd be able to pull it off though, again any ideas would be welcomed and appreciated.

My only minor semi-complaint with the larp is that I like my unintelligent undead more unintelligent and my slow zombies more slow. Slow steps and fast attacks do not a slow zombie make. It's mostly my feelings from when I run games, I like my more basic zombies and skeletons (below the rank when they are still too dumb to cast miracles) to feel like the mindless automatons they are. I like the feel of the zombie who swings into the easy parry, the skeleton who rains blows on the shield. Of course you want the monsters to have fun, and hit the party, but I like my unintelligent undead to not be expert fighters. It makes them more sinister in some ways. Not a complaint directed at anyone in particular, just something I noticed today and something I like to have when I GM. Having said this I'm not sure how well I manage it when I play undead myself.

On the car front I had a sort of run out of petrol moment yesterday (as I pulled off to go by petrol). My car sort of stalled when driving, but I don't think I'd ran the tank dry, I just think being on a steep hill wasn't conducive to getting the last of the petrol to the engine. I was kindly helped by some passers by, and a taxi driver, who pushed my car around so it was facing down the hill, but bump starting didn't work. Thankfully I was rescued by my Dad bringing fuel and helping getting the car started afterwards. The upshot of all this is I now have a container in my car in which to carry fuel should I find myself in that position again.

Actually, and this is kind of the point of this section of this entry, I have quite a few supplies in the boot of my car to help with problems that can arise, all of which have been added as I've discovered something else it's good to have. So currently I have: a tire pressure guage; length of strong pipe to help give me leverage to undo the bolts when I change tires; a bottle of engine oil; a cigarette lighter powered air compressor; a cold start spray; a wet start spray; and a disposable camera with a flash in case I need evidence in an accident. What I would like to know is: Do any of the car owners on my friend list also have a similar supply of useful stuff which they store in their car for when they need it?

Date: 2006-02-19 03:28 pm (UTC)
From: [identity profile] drabbit.livejournal.com
Iirc, a "Fast" zombie is meant to be what you describe - a slow move, with normal combat speed. This is something that is not always communicated well, culminating in the High Level 36 Hour where Tony and I realised we had running zombies, which Tony was slightly miffed about. So you may actually be seeing the "benefits" of a better briefed monster crew...

On the same subject, I tend to treat undead fighting abilities on their statted skill level - all skeletons have Specialisation, so any skele I take out will fight ably. As undead climb the skill levels, they become more competent and I do advocate that being reflected in fighting ability.
Just an alternate opinion, really.

Date: 2006-02-20 12:43 am (UTC)
From: [identity profile] same-difference.livejournal.com
I didn't know that about 'fast' zombies. I thought fast zombies just weren't slow at all.

I also agree with you on fighting ability, in the sense that the more levels of weapon skill you have the more your undead can fence, as long as it is still unintelligent (until they hit the cut of point when they start to become intelligent enough to cast miracles, at which point they can get smarter slowly). What I mean is I don't like to see unintelligent undead picking targets. A skeleton shouldn't be avoiding those with blunt weapons (nor should it flee from them either). Given a choice between a heavily armoured target and an unarmoured one the zombie/skeleton should go for whichever one is closer.

Zombies and skeletons shouldn't be selecting targets - you need at least ghoul level intelligence to start targetting more vunerable targets and avoiding threats. I felt some of the undead were picking their targets too deliberately yesterday.

blasted zombies

Date: 2006-02-20 02:11 am (UTC)
From: [identity profile] fourmyle.livejournal.com
The zombies weren't skilled or fast.
The skeletons only had spec.
Both rank 8 tho. most of which were in unused regens.

The monsters knew they were getting too intelligent and too fancy - They were just a bit frustrated with the long, fairly uneventful rolling battle up the field. Rank 8 zombies and skellies against average rank 10 party. (on full power and feeling 'frisky')

my fault really. The ghouls stopped the party advancing too quickly, letting the majority of the monsters get bored.

Date: 2006-02-20 02:12 am (UTC)
From: [identity profile] doribore.livejournal.com
It's good to hear that you keep so much stuff in the back of your car. I'd encourage you - especially during (if you take them) long trips - to carry a large bottle of water and some non-perishable food to eat 'just in case'. Accidents and bad weather can make things unpredictable sometimes.

Date: 2006-02-20 02:53 am (UTC)
From: [identity profile] same-difference.livejournal.com
Thanks for the tip. Happy Birthday for yesterday by the way (I hadn't made the connection at the time).

Date: 2006-02-20 04:23 am (UTC)
From: [identity profile] prosepina.livejournal.com
You probably know this already but whilst it ios okay to have a fuel can in your car, it is illegal to drive with any fuel actually in this can. I know this because Col's brother is a fireman and at the scene of a major accident they often won't approach a vehicle until the fuel tank has blown up, they work on the premise that there is only one tank so if you have a full fuel tank in your boot and gog forbid, were in a major accident, the second explosion could kill an approaching firefighter.

other car essentials:
blankets,
sweets,
water (but this needs regular updating) for both you and your radiator, and consider some of those gel handwarmers. Being at the side of the motorway in the cold and dark is no fun.

Date: 2006-02-20 04:59 am (UTC)
From: [identity profile] almosthonest.livejournal.com
Torch? Torches are good for changing tyres late at night.

Date: 2006-02-20 05:01 am (UTC)
From: [identity profile] almosthonest.livejournal.com
I approve. I think, given time, patience, and slightly more technical skill than I currently have, I could rebuild large parts of my car from my boot supplies. Or possibly brew some amazing potions, too.

Heh - I've just worked out that you meant the air compressor is powered from the lighter socket. For a while I had this vision of a veeeery slow compressor with a little flame under it...

Date: 2006-02-20 10:13 am (UTC)
From: [identity profile] hotpork.livejournal.com
Mine has a stick for holding up the boot and a can of de-icer (empty) :>)

Profile

same_difference: (Default)
same_difference

April 2017

S M T W T F S
      1
2345678
9101112131415
1617 1819202122
23242526272829
30      

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Aug. 19th, 2025 02:37 pm
Powered by Dreamwidth Studios