So finally got to run a game of the Mistborn RPG system the weekend before I started writing this back in January (oops!), having spent the preceding couple of months wrangling my players into creating their characters and designed their heist largely in advance.
I have to say I'm really impressed with the system. It works well; handles a wide variety of situations in a straightforward manner; is narrative rather than rulesy but without being woolly; and really captures the feel of both the novels and of classic heist movies.
( Thoughts on the system )
Yeah, so in summary the system works well and really captures the feel of the books.
( The first heist )
In summary the crew pulled off their first heist pretty successfully, and have found themselves with a whole new set of opportunities and problems of their own devising.
I have to say I'm really impressed with the system. It works well; handles a wide variety of situations in a straightforward manner; is narrative rather than rulesy but without being woolly; and really captures the feel of both the novels and of classic heist movies.
( Thoughts on the system )
Yeah, so in summary the system works well and really captures the feel of the books.
( The first heist )
In summary the crew pulled off their first heist pretty successfully, and have found themselves with a whole new set of opportunities and problems of their own devising.