TL questionnaire
Sep. 23rd, 2007 01:34 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
This is purely of interest for people who have played TL, so I shall cut it, but I would appreciate every answer I get so thanks for making the time. Basically I have a vague concept that might given some real consideration warrant the term of a theory, following the highly obvious relation between when you started and the perceptions of the system you have. Answers in comments please; if an option doesn't fit at all or there are no options please leave a short comment instead.
First basic questions that seem pertinent
1)How often do you larp?
a)As often as circumstances allow (even tweaking circumstances to allow it).
b)Frequently (not every Sunday you could, but most)
c)On occasion (Basically when the weather is nice and you feel like it)
d)Rarely
e)Events only (36hr, 24hr and IC meals)
f)Not any more.
2)Have you ever run a game:
a)Yes and a campaign even.
b)Yes, but only one offs.
c)Yes, but only as a co-gm.
d)Never.
More specific questions that help establish your origins with the system
3)Which year did you start playing?
a)Pre-borderlands (Sorry I lack details for further subdividing)
b)Borderlands
c)Scara'fould
d)Four Mages
e)Avant Garde
f)Shire
g)Vale of Tyr
4)Did you start playing that campaign, or did you begin by monstering the tale end of the previous year?
a)Playing.
b)Monstering.
5)When you started how many people turned up for a larp on average
a)Less than 6
b)Between 6 and 10 (inclusive)
c)Between 11 and 16 (inclusive)
d)More than 16.
6)Which of the following rules changes did you experience?
a)The removal of Dwarves.
b)The addition of Barbarians.
c)The addition of Druids.
d)The addition of Light and Shadow Magic.
e)The addition of Amazons.
f)The replacement of the college, with the tower and the circle.
g)The creation of The Defenders.
f)The removal of toughness making you immune to bruising.
g)The removal of armour and armouring spells/miracles stacking.
h)The change to extension.
i)The addition of multiple levels of armour mastery.
k)The replacement of the hard life/mana/standing caps with increasing costs.
l)The change to disease and poison.
m)The addition of willpower and removal of rank based effects.
n)The addition of money.
Some questions about how you view the nature/mechanics of the system. The questions are about the rules, not the club, or the setting. While useful, these views are often well known and not pertinent to this particular chain of thought.
7)At what number does one handed normal damage make you worry generally (and specifically if you like)?
8)At what number does two handed normal damage make you worry generally (and specifically if you like)?
9)Which affect, school, path, monster or guild do you most fear?
10)What do you think of the role of nonmilitary on patrols?
11)What does your first character think of the military?
12)What does your second character think of the military?
13)Which class-guild-path combination makes the best party leaders?
14)Of the rules changes in question 6 you've lived through which have you been most pleased with?
15)Of the rules changes in question 6 you've lived through which have you most disliked after playing with it?
16)Of the rules changes in question 6 you've lived through which did you most dislike when they were suggested?
17)Which three specific or general things in the rules would you most like to change and why? This is with regards to mechanics within the rules and only things defined within the rules documents. Short answers please (i.e. too complicated, doesn't work, unbalanced, too dull, too confusing)
18)Which do you believe to be the strongest class?
19)Which do you believe to be the weakest class?
20)What's your ideal party size?
21)What's your ideal party make up (i.e. how many warriors, scouts, etc)?
22)Is the system too complicated, and would you make it simpler if you were writing it?
23)Complication not withstanding is the system fun?
First basic questions that seem pertinent
1)How often do you larp?
a)As often as circumstances allow (even tweaking circumstances to allow it).
b)Frequently (not every Sunday you could, but most)
c)On occasion (Basically when the weather is nice and you feel like it)
d)Rarely
e)Events only (36hr, 24hr and IC meals)
f)Not any more.
2)Have you ever run a game:
a)Yes and a campaign even.
b)Yes, but only one offs.
c)Yes, but only as a co-gm.
d)Never.
More specific questions that help establish your origins with the system
3)Which year did you start playing?
a)Pre-borderlands (Sorry I lack details for further subdividing)
b)Borderlands
c)Scara'fould
d)Four Mages
e)Avant Garde
f)Shire
g)Vale of Tyr
4)Did you start playing that campaign, or did you begin by monstering the tale end of the previous year?
a)Playing.
b)Monstering.
5)When you started how many people turned up for a larp on average
a)Less than 6
b)Between 6 and 10 (inclusive)
c)Between 11 and 16 (inclusive)
d)More than 16.
6)Which of the following rules changes did you experience?
a)The removal of Dwarves.
b)The addition of Barbarians.
c)The addition of Druids.
d)The addition of Light and Shadow Magic.
e)The addition of Amazons.
f)The replacement of the college, with the tower and the circle.
g)The creation of The Defenders.
f)The removal of toughness making you immune to bruising.
g)The removal of armour and armouring spells/miracles stacking.
h)The change to extension.
i)The addition of multiple levels of armour mastery.
k)The replacement of the hard life/mana/standing caps with increasing costs.
l)The change to disease and poison.
m)The addition of willpower and removal of rank based effects.
n)The addition of money.
Some questions about how you view the nature/mechanics of the system. The questions are about the rules, not the club, or the setting. While useful, these views are often well known and not pertinent to this particular chain of thought.
7)At what number does one handed normal damage make you worry generally (and specifically if you like)?
8)At what number does two handed normal damage make you worry generally (and specifically if you like)?
9)Which affect, school, path, monster or guild do you most fear?
10)What do you think of the role of nonmilitary on patrols?
11)What does your first character think of the military?
12)What does your second character think of the military?
13)Which class-guild-path combination makes the best party leaders?
14)Of the rules changes in question 6 you've lived through which have you been most pleased with?
15)Of the rules changes in question 6 you've lived through which have you most disliked after playing with it?
16)Of the rules changes in question 6 you've lived through which did you most dislike when they were suggested?
17)Which three specific or general things in the rules would you most like to change and why? This is with regards to mechanics within the rules and only things defined within the rules documents. Short answers please (i.e. too complicated, doesn't work, unbalanced, too dull, too confusing)
18)Which do you believe to be the strongest class?
19)Which do you believe to be the weakest class?
20)What's your ideal party size?
21)What's your ideal party make up (i.e. how many warriors, scouts, etc)?
22)Is the system too complicated, and would you make it simpler if you were writing it?
23)Complication not withstanding is the system fun?
no subject
Date: 2007-09-23 07:00 pm (UTC)b)Frequently (not every Sunday you could, but most)
2)Have you ever run a game:
d)Never.
3)Which year did you start playing?
e)Avant Garde
4)Did you start playing that campaign, or did you begin by monstering the tale end of the previous year?
b)Monstering.
5)When you started how many people turned up for a larp on average
c)Between 11 and 16 (inclusive)
6)Which of the following rules changes did you experience?
k)The replacement of the hard life/mana/standing caps with increasing costs.
l)The change to disease and poison.
m)The addition of willpower and removal of rank based effects.
n)The addition of money.
7)At what number does one handed normal damage make you worry generally (and specifically if you like) 10s
8)At what number does two handed normal damage make you worry generally (and specifically if you like)12s (Mainly I find these damage numbers worrying because anything striking for that kind of damage can probably do other things as well such as casting or lots of power damage)
9)Which affect, school, path, monster or guild do you most fear?
Mid/High level mages because they are unpredictable. A Fighter will always charge, a scout will always flank but a mage played by a competant monster could do anything.
10)What do you think of the role of nonmilitary on patrols? They need to have a good reason to go and they need to realise that they are on a military patrol and subject to military authority. You can't go out on a military patrol and then whine about the nasty guard telling you what to do.
11)What does your first character think of the military? He liked them and joined them. The military are very keen on smiting wrong-doers
12)What does your second character think of the military? He has been a soldier his whole life but the barony military doesn't suit him.
13)Which class-guild-path combination makes the best party leaders? None of the above. The player makes or breaks the party, not the character class. My order aligned guard makes a shite leader because I have no real leadership ability but Anders does a good job despite being a chaos scout because dantarian is a good leader
14)Of the rules changes in question 6 you've lived through which have you been most pleased with? the removal of rank based effects
15)Of the rules changes in question 6 you've lived through which have you most disliked after playing with it? I haven't found any of them to hard to live with.
16)Of the rules changes in question 6 you've lived through which did you most dislike when they were suggested? the willpower rules (having played with them, I now really like them)
17)Which three specific or general things in the rules would you most like to change and why? This is with regards to mechanics within the rules and only things defined within the rules documents. Short answers please (i.e. too complicated, doesn't work, unbalanced, too dull, too confusing) not sure about rules mechanics but clearer definitions in the rules themselves would help
18)Which do you believe to be the strongest class? Guards
19)Which do you believe to be the weakest class? Pathfinders
20)What's your ideal party size? 6-10
21)What's your ideal party make up (i.e. how many warriors, scouts, etc)?3 warriors, 4 healing priests with an even spread of wounds and life healing, 1 pathfinder and a couple of mages preferably on with darts and one with blades and skins.
22)Is the system too complicated, and would you make it simpler if you were writing it? The complexity of the rules can make it hard for newbies to get into the game. If I were re-writing the rules I might try to make the basics of the system a little easier to pick up.
23)Complication not withstanding is the system fun? Yes