same_difference: (Default)
[personal profile] same_difference
This is purely of interest for people who have played TL, so I shall cut it, but I would appreciate every answer I get so thanks for making the time. Basically I have a vague concept that might given some real consideration warrant the term of a theory, following the highly obvious relation between when you started and the perceptions of the system you have. Answers in comments please; if an option doesn't fit at all or there are no options please leave a short comment instead.



First basic questions that seem pertinent

1)How often do you larp?
a)As often as circumstances allow (even tweaking circumstances to allow it).
b)Frequently (not every Sunday you could, but most)
c)On occasion (Basically when the weather is nice and you feel like it)
d)Rarely
e)Events only (36hr, 24hr and IC meals)
f)Not any more.

2)Have you ever run a game:
a)Yes and a campaign even.
b)Yes, but only one offs.
c)Yes, but only as a co-gm.
d)Never.

More specific questions that help establish your origins with the system

3)Which year did you start playing?
a)Pre-borderlands (Sorry I lack details for further subdividing)
b)Borderlands
c)Scara'fould
d)Four Mages
e)Avant Garde
f)Shire
g)Vale of Tyr

4)Did you start playing that campaign, or did you begin by monstering the tale end of the previous year?
a)Playing.
b)Monstering.

5)When you started how many people turned up for a larp on average
a)Less than 6
b)Between 6 and 10 (inclusive)
c)Between 11 and 16 (inclusive)
d)More than 16.

6)Which of the following rules changes did you experience?
a)The removal of Dwarves.
b)The addition of Barbarians.
c)The addition of Druids.
d)The addition of Light and Shadow Magic.
e)The addition of Amazons.
f)The replacement of the college, with the tower and the circle.
g)The creation of The Defenders.
f)The removal of toughness making you immune to bruising.
g)The removal of armour and armouring spells/miracles stacking.
h)The change to extension.
i)The addition of multiple levels of armour mastery.
k)The replacement of the hard life/mana/standing caps with increasing costs.
l)The change to disease and poison.
m)The addition of willpower and removal of rank based effects.
n)The addition of money.

Some questions about how you view the nature/mechanics of the system. The questions are about the rules, not the club, or the setting. While useful, these views are often well known and not pertinent to this particular chain of thought.

7)At what number does one handed normal damage make you worry generally (and specifically if you like)?

8)At what number does two handed normal damage make you worry generally (and specifically if you like)?

9)Which affect, school, path, monster or guild do you most fear?

10)What do you think of the role of nonmilitary on patrols?

11)What does your first character think of the military?

12)What does your second character think of the military?

13)Which class-guild-path combination makes the best party leaders?

14)Of the rules changes in question 6 you've lived through which have you been most pleased with?

15)Of the rules changes in question 6 you've lived through which have you most disliked after playing with it?

16)Of the rules changes in question 6 you've lived through which did you most dislike when they were suggested?

17)Which three specific or general things in the rules would you most like to change and why? This is with regards to mechanics within the rules and only things defined within the rules documents. Short answers please (i.e. too complicated, doesn't work, unbalanced, too dull, too confusing)

18)Which do you believe to be the strongest class?

19)Which do you believe to be the weakest class?

20)What's your ideal party size?

21)What's your ideal party make up (i.e. how many warriors, scouts, etc)?

22)Is the system too complicated, and would you make it simpler if you were writing it?

23)Complication not withstanding is the system fun?

Date: 2007-09-23 12:10 pm (UTC)
From: [identity profile] saranthian.livejournal.com
1)B - Most of the time

2)D - Never

3)a)Pre-borderlands

4)a)Playing.

5) b)Between 6 and 10 (inclusive)

6)Which of the following rules changes did you experience?
d)The addition of Light and Shadow Magic onwards - I don't remember the earlier changes but that might have been because I wasn't paying attention.

7)At what number does one handed normal damage make you worry generally (and specifically if you like)?
about 12's

8)At what number does two handed normal damage make you worry generally (and specifically if you like)?
about 16's

9)Which affect, school, path, monster or guild do you most fear?
None particularly

10)What do you think of the role of nonmilitary on patrols? -
If its a military patrol they should follow orders (within reason and excepting Gmord :) )

11)What does your first character think of the military?
He's in the military :) (Fiddilo)

12)What does your second character think of the military?
Useful to hide behind when things start going wrong (Aurelius)

13)Which class-guild-path combination makes the best party leaders?
Probably Guards / Justice priests but it depends on the player / character.

14)Of the rules changes in question 6 you've lived through which have you been most pleased with?
Addition of a money system, I know its still getting tweaked to fix it better but at least theres something there now unlike before.

15)Of the rules changes in question 6 you've lived through which have you most disliked after playing with it?

The armour mastery changes - it pushes armour classes too high which means damage ends up following suit, which just makes things even worse for unarmoured scouts/mages/priests with a lot less armour than the warriors.

16)Of the rules changes in question 6 you've lived through which did you most dislike when they were suggested?
Hmm can't think of any

17)Which three specific or general things in the rules would you most like to change and why? This is with regards to mechanics within the rules and only things defined within the rules documents. Short answers please (i.e. too complicated, doesn't work, unbalanced, too dull, too confusing)
Already mentioned removing armour masteries, I can't think of anything else particularly.

18)Which do you believe to be the strongest class?
Warriors up until rank 15-20 at which point they peak, priests beyond that point as their powers continue to increase.

19)Which do you believe to be the weakest class?
Scouts because a lot of them end up being generalists in a system that doesn't really award that.

20)What's your ideal party size? in the 8 to 10 region

21)What's your ideal party make up (i.e. how many warriors, scouts, etc)?

1 maybe 2 scouts
2 - 3 warriors
1 - 2 mages
2 - 3 priests which can heal and act as second line fighters.


22)Is the system too complicated, and would you make it simpler if you were writing it? -

It is complicated but thats one of the advantages compared to something like LT.

23)Complication not withstanding is the system fun? - Yes

Profile

same_difference: (Default)
same_difference

April 2017

S M T W T F S
      1
2345678
9101112131415
1617 1819202122
23242526272829
30      

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Aug. 30th, 2025 04:30 pm
Powered by Dreamwidth Studios