Victory For Dom!
Aug. 14th, 2007 11:21 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
So I successfully upgraded the PSU and graphics card on my computer, and it still works (I'm posting from it for example). Also upgrading my graphics card has made the games very pretty *grin*. It wasn't long ago I tried this whole upgrading business for the first time with a DVD player, why in future do I see my assembling my next machine. Clearly my geek level is increasing.
And something I've been significantly less successful at, trying to work out a character to play in this upcoming TL campaign. The campaign looks very good, it's just I'm failing to find anything that captures my imagination.
Actual character ideas, personalities, campaign specific goals, etc, are easy I've a few ideas floating about some of them more general that others. It's the actual statting that I fall down on at the moment. With me characters begin as a tactic I want to try, one that I think will be fun, and the characters grow around that.
Below the cut is how my existing characters have come about in case it's at all interesting or useful.
Aurinyan:
1)Power up mage using light magic (there were none of either in my first year).
2)At the time light magic was hideous so non combat to avoid taking advantage of it.
3)Therefore needs to power people up and hide at the back having done his job.
4)Extension of me: Overly apologetic much more than I am.
5)Needs a quirk: Afraid of his shadow, flips out went hurt.
Turk:
1)Combination of spiked chain and improved trip and disarm seems fun.
2)No magic world, special abilities are non lethal methods of dealing with threats, therefore bounty hunter.
3)Bounty hunter so clearly prefers money to people.
4)1 level ranger for skill points and tracking people.
Linte:
1)Blink ninja with zombies best thing ever!
2)Fights against shield line of monsters with caster behind in forest are always difficult.
2)Using blink, spell prime, recall, shocking grasp and gust of wind chain, can instantly alter the battlefield dynamic, by dealing with specific threats behind enemy lines, or moving party members into tactically advantageous positions with minimal counters.
3)Wants to lead parties to be able to order required tactical formations, but needs a lot of spells. Warden would work, but would be unlikely to lead party anyway, so just make him a tower mage.
4)Extension of me: Moves quickly, gets impatient with people who don't.
5)Needs a quirk: Speed freak, with the appropriate level of ability to consider consequences.
(The rest was born from the Shire setting)
Sihoiba:
1)Ooh, augment summons seems cool.
2)So lots of castings would be best, so sorcerer.
3)Ah druids can convert so summons, means more summoning, and more spell variety.
4)Ooh, cast when wildshaped.
5)Druid/sorcerer to take maximum advantage of both.
6)Neutral for maximum summoning options
(The rest then came about picking race, talking to Steve and working out relationship to the other party members)
Lucien
1)
baloonworld thinks elven guards are playable if you twink the metal armour and new skill levels.
2)Knight in armour always fun image,
baloonworld reading Morte d'Arthur. Retarded speech for the win.
3)Character is a Knight. Chivalry, honour and heroic deeds are the order of the day, even if the world doesn't fit.
Here are the requirements this years character needs to satisfy:
1)Capable of going up, chasing down and dealing with a skirmishy
duke_of_krondor or
swordkitten monster. Either by able to heal himself, out race them in damage or simply out survive them. My current characters either have the movement to skirmish, but not the fighting abilities to survive, or are too slowed by armour (or age).
2)No metal armour, preferably using hard leather and studded.
3)Not an elf, 3 is plenty.
4)Not a mage, 2 is plenty
5)No face paint.
6)Possibly capable of using a shield.
7)Some combination of 1H/2H Sword and Mace use.
8)I'm not sure I can be bothered to play a gladiator, though the twink in mean likes the gladiator for weapon skills then leave route.
9)No accents. I can't do them, so er no barbarians.
10)Has to work stat wise by Rank 8-10. I'm unlikely to take another character to high level, so a character that only does what I want him to by rank 20 is of no use.
So ideas/suggestions please.
And something I've been significantly less successful at, trying to work out a character to play in this upcoming TL campaign. The campaign looks very good, it's just I'm failing to find anything that captures my imagination.
Actual character ideas, personalities, campaign specific goals, etc, are easy I've a few ideas floating about some of them more general that others. It's the actual statting that I fall down on at the moment. With me characters begin as a tactic I want to try, one that I think will be fun, and the characters grow around that.
Below the cut is how my existing characters have come about in case it's at all interesting or useful.
Aurinyan:
1)Power up mage using light magic (there were none of either in my first year).
2)At the time light magic was hideous so non combat to avoid taking advantage of it.
3)Therefore needs to power people up and hide at the back having done his job.
4)Extension of me: Overly apologetic much more than I am.
5)Needs a quirk: Afraid of his shadow, flips out went hurt.
Turk:
1)Combination of spiked chain and improved trip and disarm seems fun.
2)No magic world, special abilities are non lethal methods of dealing with threats, therefore bounty hunter.
3)Bounty hunter so clearly prefers money to people.
4)1 level ranger for skill points and tracking people.
Linte:
1)Blink ninja with zombies best thing ever!
2)Fights against shield line of monsters with caster behind in forest are always difficult.
2)Using blink, spell prime, recall, shocking grasp and gust of wind chain, can instantly alter the battlefield dynamic, by dealing with specific threats behind enemy lines, or moving party members into tactically advantageous positions with minimal counters.
3)Wants to lead parties to be able to order required tactical formations, but needs a lot of spells. Warden would work, but would be unlikely to lead party anyway, so just make him a tower mage.
4)Extension of me: Moves quickly, gets impatient with people who don't.
5)Needs a quirk: Speed freak, with the appropriate level of ability to consider consequences.
(The rest was born from the Shire setting)
Sihoiba:
1)Ooh, augment summons seems cool.
2)So lots of castings would be best, so sorcerer.
3)Ah druids can convert so summons, means more summoning, and more spell variety.
4)Ooh, cast when wildshaped.
5)Druid/sorcerer to take maximum advantage of both.
6)Neutral for maximum summoning options
(The rest then came about picking race, talking to Steve and working out relationship to the other party members)
Lucien
1)
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
2)Knight in armour always fun image,
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
3)Character is a Knight. Chivalry, honour and heroic deeds are the order of the day, even if the world doesn't fit.
Here are the requirements this years character needs to satisfy:
1)Capable of going up, chasing down and dealing with a skirmishy
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
2)No metal armour, preferably using hard leather and studded.
3)Not an elf, 3 is plenty.
4)Not a mage, 2 is plenty
5)No face paint.
6)Possibly capable of using a shield.
7)Some combination of 1H/2H Sword and Mace use.
8)I'm not sure I can be bothered to play a gladiator, though the twink in mean likes the gladiator for weapon skills then leave route.
9)No accents. I can't do them, so er no barbarians.
10)Has to work stat wise by Rank 8-10. I'm unlikely to take another character to high level, so a character that only does what I want him to by rank 20 is of no use.
So ideas/suggestions please.
no subject
Date: 2007-08-15 07:04 am (UTC)no subject
Date: 2007-08-15 09:35 am (UTC)So er anyone remember what Blaine could do?
no subject
Date: 2007-08-15 11:35 am (UTC)no subject
Date: 2007-08-15 12:26 pm (UTC)no subject
Date: 2007-08-15 09:17 am (UTC)No elves is a given. No face paint practically eliminates half-orcs and half-ogres too. Half-elves are an evolutionary dead-end, so that pretty much leaves humans.
Humans are priests. You should be a priest.
no subject
Date: 2007-08-15 09:35 am (UTC)no subject
Date: 2007-08-15 09:57 am (UTC)no subject
Date: 2007-08-15 10:15 am (UTC)no subject
Date: 2007-08-15 11:37 am (UTC)no subject
Date: 2007-08-15 09:53 am (UTC)no subject
Date: 2007-08-15 11:39 am (UTC)Death Curse is a much ignored powerful tool, if the opponents are more varied.
Plus Might would stretch your rp, and would drive others forward. And Hardened Leather and Plate are your friend. Spend 12 points on leather skills and be in 9 armour.
If you want to be fluffier, do Justice. Single alignment priests are... limited. Order is the one to do if you're going to do a single alignment though.
I still think a straight non-aligned warrior will suit you best though. Just play him as a scouty type, maybe be Might aligned to take advantage of cheap miracles to get Mighty Blow?
no subject
Date: 2007-08-15 12:28 pm (UTC)I've had the personality for a might priest worked out for a long time, I'm not sure what you mean by stretch my RP though in that case.
no subject
Date: 2007-08-15 04:01 pm (UTC)But if I've misread, then shame on me!
no subject
Date: 2007-08-15 04:17 pm (UTC)Yes though that would be good advice if it applied. Should I create a Might Priest in future years I'll certainly ask you for advice about it.