same_difference: (Geeky)
same_difference ([personal profile] same_difference) wrote2004-09-28 11:38 pm

D&D related...

For [livejournal.com profile] drabbit's attention especially:

Augment summoning is a nice feat, especially combined with my very nice GM stateing that celestial creatures are intelligent enough that I can choose to make them rage.

So my celestial badgers, thank to myself leveling up (to level 3) and aquiring said feat, will appear and then do a full attack of:

2x claws +8 doing d2+3, and bite +3 doing d3+3.

They'll stay arounds for two rounds, meaning they get to attack twice. So 24 - 32 points of damage, if they don't miss.

Not bad for a level 1 spell, which I can cast 5 times a day.

[identity profile] drabbit.livejournal.com 2004-09-29 09:29 am (UTC)(link)
That is really very grim - but then as the entire design purpose of the character I see no problem with it.

The bigger problem for me now is that they stay around two rounds which means I have to cope with my battle area having multiplying temporary beasties...

[identity profile] swordkitten.livejournal.com 2004-09-29 12:00 pm (UTC)(link)
I didn't think any animal multiplied that fast...